/*
 * Copyright 2008 Sun Microsystems, Inc.  All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   - Neither the name of Sun Microsystems nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.jdesktop.mtgame;

import com.jme.intersection.PickData;
import com.jme.scene.Node;

/**
 * This is the base class for detailed information returned by collision
 * system pick queries.
 * 
 * @author Doug Twilleager
 */
public class JMEPickDetails extends PickDetails {
    /**
     * The PickData object from jME
     */
    private PickData pickData = null;

    /**
     * The node to report
     */
    private Node node = null;
    
    /**
     * The default constructor
     */
    JMEPickDetails(CollisionSystem cs, Entity e, Node n, CollisionComponent cc,
            PickInfo pi, PickData pd, float distance) {
        super(cs, e, cc, pi, distance);
        node = n;
        pickData = pd;
    }
    
    /**
     * get the PickData object
     */
    public PickData getPickData() {
        return (pickData);
    }

    /**
     * get the Node that was reported
     */
    public Node getReportedNode() {
        return (node);
    }
}
